The direction my work is taking is to use games to help us examine and re-write the harmful myths of our society. By myths, I mean stories we tellourselves to help us better understand the universe. This definition hasstrong connections with Grosz, who describes art, science and philosophy inthis way:
“Each is a practice the living perform on chaos to extract some order andpredictability or some force of a concept, quality or intensity from chaosthat it, in turn, gives up to particular types of living being in particularways.”(Grosz, 26)
“Art, philosophy, and science each erect a plane, a sieve, over chaos, ahistoricotemporal and mutually referential field of interacting artworks,concepts and experiments (respectively), not to order or control chaos butto contain some of it’s fragments in some small space (a discourse, a workof art, an experiment), to reduce it to some form that the living canutilize without being completely overwhelmed”. (Grosz, 28)
Grosz here provides an alternative definition (or another way of stating thesame thing) of myths. The myth can be seen, in a broad way, as analternative word for what Grosz calls “fragments” of chaos. Art, philosophyand science therefore are all mythologies. (Religion could also becontained in this category.) It is interesting to note that theseapparently disconnected realms (mythologies) all serve essentially the samepurpose to human kind, that of describing small bits of chaos so that we canavoid being overwhelmed by it.